.: September 12, 2017Mode(s),NASCAR Heat 2 is a by and published. It is the sequel to, and was released in North America on September 12, 2017 for the, and via. Is featured on the cover. On June 11, 2017, it was confirmed that the and the will be featured in the game for the first time since ' 2008 release,. Truck and Xfinity stand-alone tracks, including and are featured.
All three series are playable online, and in career mode the player can race his or her way up through the ranks to conquer the. Contents.Gameplay Career mode gives players the ability to start in the and work up towards the. The player can use their own car or use a driver on a team. In the beginning, users choose a driver from hot seat offers in the Truck Series and progress up the ranks to Cup. Users can also play a single-season championship simulation. Also included are online multiplayer, with races up to 40 players, or local split-screen multiplayer.
Challenges featuring different tracks and drivers are also included in the game; all are voiced by.Drivers NASCAR Heat 2 features drivers from all three of NASCAR's national series in the game (42 MENCS drivers, 43 NXS drivers, and 32 NCWTS drivers). However, there are some notable omissions, including with driver in the Monster Energy NASCAR Cup Series, and all drivers in both the NASCAR Xfinity Series and NASCAR Camping World Truck Series, excluding.The driver rosters for the, and have been confirmed by 704Games. In a patch released in October, 704 added all remaining NASCAR Next drivers including and.To determine the cover driver, the highest-placing Toyota driver in the Sprint All-Star Race was selected; Last Year: won the cover driver competition with a fourth-place finish. He retired from on January 9, 2017 and handed his ride to. This year the eligible drivers were Kyle Busch, Denny Hamlin, Matt Kenseth, and Martin Truex Jr. Busch won the cover driver competition with a win in the finishing 2nd in Stage 2 in that event & winning the event.Soundtrack SongArtist'Chemical Weapon'Steve Everett'Hurricane Woman'Little Gift'Not Quite Done Yet'Sir Cadian Rhythm'Hurricane'You Can't Hurt Me'Some Nerve'Push'Check It Out'Oh The Larceny'This Is Who We Are'Written In Kings'Weather'Fire Fences'Scout'Inner Image'I Wanna Fly'The Bihlman Bros.'
Gettin' Home'Bone Crunching'Patrick Robert MurdochReception ReceptionAggregate scoreAggregatorScore72/100Review scoresPublicationScore7/107.5/10Accolades The game was nominated for 'Game, Franchise Racing' at the 17th Annual Awards.
GameInformer has posted full details on, which includes the addition of rivalries and momentum. Make sure to watch the new Developer Diary video while you’re there. The career mode starts in the truck series. As you go through your initial season you’ll get Hot Seat Race offers in the next series.
Meet the criteria in these and you could get an offer to jump up to Xfinity at the end of the year. When you accept a contract with a team, you take over one of their cars and replace that driver.
Career Mode Setup/Adjustments. As generally I've really enjoyed NASCAR Heat Evolution so far. But if they dont use this triple A price revenue on whats should be a $20 game to use a new engine and tire setup. We may never have a playable nascar sim again. Which is of course tragic to some of us:/ level 1. NASCAR Heat 4 Setups - Daytona Setup for Cup by Murphy's Law NZ. Heat 4 Indy Setup. by Mitch Diamond. NASCAR Heat 4 NEWS Pause button for lobby clock by nascar jon9.
Overall, there are no driver retirements, and the other drivers will stay in their series and do not migrate up with you. You can race in multiple series at once, and even do a multi-series race weekend if the schedule aligns.
You can stay in the same series if you want. Brad Keselowski stopped by the Monster Games office and helped the team with one big aspect of NASCAR Heat 2: Driver rivalries and friendships. Both are naturally formed by how you treat drivers on the track. The rivalry system has a ramp-up period so you’re not going to see a driver go crazy if you have one run in.
Tempers will boil over, however, the more you go at it. Driver relationships cool off somewhat between seasons so rivalries and bad feelings between drivers are not permanent. The studio says it wants to also make it so large wrecks at a plate track, for instance, don’t make you a bunch of enemies just because you got caught up in The Big One. You also get driver feedback from Keselowski and others via a message system, both as a way to help you and give some driver flavor to the mode. Messages about your rivalry status with a particular driver pop up after races. Monster is currently working on other ways to involve the drivers in your career. Team momentum is earned by strong finishes at the track from week to week.
The idea is your strong performances lift your team members and crew ultimately giving you stronger, better performing cars. In general, the longer you stay with one team, the better that team gets.
This allows you to build and improve one of the lower-ranked teams in real life. This replaces the last game’s facilities upgrade function. This sounds promising. I'll give them that.Love the addition of the rivals.
If executed properly, it can add an awful lot to career mode. I LOVED this feature back in the old EA game.Career progression or team building seems. Last year we spent race winnings on upgrading the team. It wasn't perfect by any means, no doubt. This new system of progression and team momentum though seems even stranger of a choice. So, basically the game dictates progression now based on your results? No control or input from the user at all?
Not so sure I like the sounds of that. I guess it depends how it all works. Looks like you're still going to earn race winnings and such, but it just does things on it's own?
Surprised they didn't really elaborate on how that works a bit more.I like the new paint scheme creator. While it's not a full blown paint scheme editor, it's at least some custom creation options to style your car a bit. Looks a bit limited to certain stripe patterns, logos and such, but something basic and still customizable is better than nothing.Also like that you aren't forced to progress up to Xfinity, or Cup. If you want to be a career truck driver, do it. I hope however, that once you do jump up to say. Monster Cup, you can at least drop back down to Xfinity or Trucks the following year. Hope it doesn't stop you from going backwards if you chose to.
I have hope that it will let you do that though since the article said you can still run truck and Xfinity races from Cup if the weekends align and you have an offer. I do though hope that you can take a contract in a lower series at the end of the year if you so desired.I see that Brad is back helping again this year, and if IIRC he helped last year too. I'm surprised he agreed to come back though considering the game had him last year always finishing in the back of the pack it seemed, especially after the 2017 update. LolAll that being said, sounds and looks like a nice set of additions to career mode. Career got pretty boring last year once you leveled yourself up and maxed out upgrades, so this stuff should really help in that regard I'd think. However, they've got to get the game running and performing better on track visually (framerate needs to go way up, consistently), and the handling needs to be much better with the controllers, in addition to customizable driver aids, not having them locked to a preset 'normal' or 'simulation' driving style.
That's the stuff I'm still waiting to hear. Let's hope not. Total Team Control was an absolute joke, a arcadish, WWE-style 'feature' that ruined NASCAR 06. A shame, as NASCAR Thunder 2005 was an outstanding game with a superb career mode.I think NASCAR 05: Fight to the Top would be a better analogy here, or basically the main premise of the 05-09 career modes where you started at the bottom and worked your way up. There is no 'Total team control' in NHE2 and you can't swap control to your teammates' cars. The main thing I remember about '06 PS2 version) was that it was pretty much a glitch fest, so it was my least favorite of that series.
I think NASCAR 05: Fight to the Top would be a better analogy here, or basically the main premise of the 05-09 career modes where you started at the bottom and worked your way up. There is no 'Total team control' in NHE2 and you can't swap control to your teammates' cars. The main thing I remember about '06 PS2 version) was that it was pretty much a glitch fest, so it was my least favorite of that series.Oh. That's right. I forgot about that switching to your teammates car. That was awful.
But, the career mode with the rivals, and the different series' to work your way through, with a calendar of events to play in any series you had a contract with, that was just an awesome setup.Rivals can be a great thing to add to a Nascar game if done right. EA at times seemed to make the rivals a bit too aggressive, to the point it wasn't realistic, but if you can execute the AI properly and tune them the right amount of aggression and/or payback, it think it's an awesome addition to any series based racing game. The whole 'ghost jumping' thing was a bit absurd in 06, but issuing commands to your teammates was pretty awesome, if unrealistic.
And the game was intelligent enough that your teammates wouldn't always obey your orders depending on the circumstances, which was also kinda cool.As far as the whole WWE thing, well, yeah. I've heard a few friends describe NASCAR as 'wrestling on wheels', with all of the conflicts and drama and whatnot.
I can understand if people aren't into that sort of thing, but I think having personalities/rivals adds an interesting bit of depth to Career Mode (and the sport in general).